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SnapN'Share:
Socially Informed Ad-hoc Creation and
Sharing of Content
SnapN’Share is the first sample application
that makes use of the Comm.unity platform. SnapN'Share runs on
wireless mobile devices as well as stationary computers, and
enables users to generate and seamlessly share content with
different groups and communities that they belong to, as
they come within close proximity of their peers.
- SnapN'Share Features:
- Content Sharing App Features:
- Local Filtering
- Access to locally relevant information
- Local proximity as bootstrap to new peers
- Group & Context Based Exchange
- "Virtual Spaces" for different social groups (friends,
family, classmates, etc.) - Easy creation of ad-hoc or time-limited groups (e.g.
meeting attendees) - Public groups for content exchange with strangers (news,
blogs, music, etc.)
- Trust and Identity
- Differentiate strangers and familiar peers (e.g. spam
prevention) - Varying degrees of trust and privacy - Allow different identities
- Content survivability
- Data spreads over trusted devices like wildfire
(redundancy, freedom of press)
- SnapN'Share also enjoys all of the Comm.unity
platform's features.
- Knight Foundation:
Project was first runner up in the Knight Foundation's $5M
news challenge (Among winners were institutes such as MIT
and MTV). The project is now part of MIT's new Center for
Future Civic Media (C4FCM)
- Publications/Presentations
- CCNC'08:
Nadav Aharony, Andrew Lippman and David P. Reed,
Demonstrating SnapN'Share: Content Sharing Over a Socially
Informed, Hyper-Local, Face-to-Face Networking Platform.
Fifth Annual IEEE Consumer Communications & Networking
Conference (CCNC'2008),
Las Vegas, USA, January 2008 (to appear). Also to be presented in the Consumer Electronics Show (CES),
January 2008.
- Accepted 2 pager: (PDF)
- Demonstration Poster: (PDF)

Some Pictures from the CCNC demo in January '08:


SnapN'Share Demo Description
Demo was running on six devices: 4xN800
tablet devices, Windows XP laptop and Linux Laptop
(only Linux laptop shown here since the XP was busy
showing the
concept video...). All devices detect the
presence of peers, and find out the different groups
they belong to. Devices then synchronize content
present in the "virtual-space" of matching groups.
Any new content generated, a still picture taken
with the N800 camera in our case, is tagged by the
user to be shared with any subset of the groups the
user belongs to. The content is then automatically
added to their virtual-space, and is immediately
sent to any present node that is also part of that
group. Other peers not present will receive the new
content the first time they are in proximity of any
member carrying it.
Nearby peers are graphically displayed through
the social dashboard (not shown here). The dashboard
interface allows other types of communication, such
as chat messages. It also enables other types of
actions, like creating new groups and inviting peers
to a group, all in an ad-hoc, distributed and
unmanaged way.
Updated: April 22nd, 2008 |
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